- Main article: Items
This page contains a list of Common Items and what each one does:
~Bitter Root - Increases the player's maximum health by 8% and caps at 38 stacks, or 300% of the player's base health.
~Bustling Fungus - Heals the player for 4.5% of their health after 2 seconds out of combat. There is no cap on how many times Bustling Fungus's effect will stack. However, having more than 22 stacked will heal more than your total health per second, making further stacks largely useless outside of co-op. Unlike the Sprouting Egg, to activate the healing effect one must stand completely immobile and not perform any kind of action, including activating shrines or opening chests.
~Sprouting Egg - Increases the player's health regeneration by 2.4 HP per second when out of combat for 7 seconds.
~Soldier's Syringe - Increases attack speed by 15%. Stacking adds another 15% increase up to 13 times, maxing at +195%.
~Meat Nugget - On hitting an enemy, the player has a 8% chance to drop 2 meat nuggets that heals for 2x6 health.
~Lens-Maker's Glasses - On hitting an enemy, the player has a 7% chance to critically strike, dealing double damage. 100% chance to crit on 14 stacks. No increase beyond 14 stacks.
~Hermit's Scarf - Gives 10% chance to evade attacks. After the first scarf, the dodge chance increases by 5% instead of 10%. Caps evasion rate at 35% evasion.
~Crowbar - On hitting an enemy, deal +50% damage to enemies above 80% health. Stacking increases damage by 30%.
~Paul's Goat Hoof - Gives +20% movement speed. No limit on stacks
~Warbanner - On level up drop a banner that raises attack/move speed by 30% and damage by 4. Stacking increases area of effect.
~Barbed Wire - Encircles the player in a small, grey, jagged circle, damaging enemies who come within. If several enemies are within range, only one of them will receive the damage. Stacking gives it a +20% larger radius. Decreasing increase in damage per stack start at ~+17% damage/sec.
~Rusty Knife - On hitting an enemy, the player has a 15% chance to bleed an enemy for 4x35% damage and deals bleed damage. Stacking increases chance by 15%, does not increase damage.
~Mysterious Vial - Increases health regeneration by 1.2 HP per second. Unlimited stacking
~Sticky Bomb - On hitting an enemy, the player has a 8% chance to attach a bomb to an enemy, detonating for 140% damage and deals explosive damage. Stacking increases damage by 40%, does not increase chance.
~Monster Tooth - Killing an enemy heals you for 10 health. Stacking increases health by 5.
~Medkit - Restores one's health by 10 HP after being hit after a short delay. If one is hit, then hit again, the heal from the first hit is cut off and only 10 HP will be healed. Stacking increases health by 10.
~Bundle of Fireworks - Fires fireworks each time a Chest or Container is opened, as well as any time you activate Shrines, Shops, Roulette Chambers, and when picking up Drones. +2 Fireworks per stack, fireworks do additional damage.
~Gasoline - On killing an enemy, killing enemies burns the ground for 60% damage for 2 seconds and deals fire damage. Stacking increses damage by 40%.
~Snake Eyes - Failing a shrine increases crit chance by 5%. Stacking further increases crit chance by 3% for each shrine fail.
~Fire Shield - After being hit for 10% of your maximum health in one hit: explode, dealing 200% damage. Stacking increases explosion damage.
~ Headstompers - Hurt enemies by falling for up to 507% damage. Stacking increases max damage.
~Spikestrip - When hit, drops spikestrips (lasts for 2 seconds) that slow enemies by 20%. Stacking increases the duration of spikestrips by 1 second per stack.
~Life Savings - Generates $1 every 3 seconds. Stacking gives +1 gold generation rate.
Offensive[]
These are the items that ultimately increase your damage output in some way. They do this by adding Crowd Control effects (like stuns and slows) or bonus damage to the player's character or their attacks.
Icon | Name | Description | Stacking[1] | How to Unlock | Item | Name |
---|---|---|---|---|---|---|
Barbed Wire | Enemies close to you take 50% damage/sec | +20% larger radius and +10% damage/sec | Not Locked | |||
Crowbar | On hit: +50% damage to enemies above 80% health | +30% damage | Not Locked | |||
Gasoline | On kill: Burns the ground for 60% damage/sec for two seconds | +40% damage | GLOBAL: Defeat 20 Lemurians in one playthrough. | |||
Headstompers | Falling on top of enemies deals up to 507% damage, depending on speed | Increases maximum damage | Not Locked | |||
Mortar Tube | On hit: Has a 9% chance to fire a mortar that hits roughly five characters away, dealing 170% damage | +170% damage | Not Locked | |||
Rusty Knife | On hit: 15% chance to cause a bleed on an enemy, dealing 4x35% damage over two seconds |
+15% chance to trigger |
Not Locked | |||
Sticky Bomb | On hit: 8% chance to attach a bomb to an enemy, detonating for 140% damage | +40% damage | Engineer: Detonate 15 "Bounding Mines" within 5 seconds. | |||
Bundle of Fireworks | Opening a chest, fire 8 fireworks that deal 300% damage | +2 Fireworks per stack, fireworks do additional damage | Not Locked |
Defensive[]
These are the items that increase the player's survivability. They do this by either increasing the player's health and armor stats or by increasing their health regeneration in some way. Do keep in mind that items that increase health will only do so up to a value of 9999.
Icon | Name | Description | Stacking[1] | How to Unlock | Item | Name |
---|---|---|---|---|---|---|
Bitter Root | Increases maximum health by 8% | +8% maximum health, up to a maximum of +300% bonus health at 38 stacks | GLOBAL: Reach 650 health. | |||
Bustling Fungus | After standing still for two seconds: +4.5% of your maximum health as HPregen/sec | +4.5% to HPregen/sec | Not Locked | |||
Meat Nugget | On hit: 8% chance to drop two meat nuggets that recover 2x6 health | +6 health per meat nugget | Not Locked | |||
Medkit | 1.1 seconds after taking any type of damage: recover 10 health | +10 health per heal | Not Locked | |||
Monster Tooth | On kill: recover 10 health | +5 health on kill | Not Locked | |||
Mysterious Vial | +1.2 HPregen/sec | +1.2 HPregen/sec | Not Locked | |||
Sprouting Egg | After not taking any type of damage for 7 seconds: +2.4 HPregen/sec | +2.4 HP/sec when out of combat. | Not Locked |
Support[]
These are the items that don't directly affect the player's stats and/or attacks; nevertheless, they're still highly beneficial to the player in some way.
Icon | Name | Description | Stacking[1] | How to Unlock | Item | Name |
---|---|---|---|---|---|---|
Fire Shield | After being hit for 10% of your maximum health in one hit: explode, dealing 200% damage | Increases explosion damage | Not Locked | |||
Hermit's Scarf | 10% chance to evade attacks | Increases dodge chance, up to a maximum of 35% at six stacks | Huntress: Achieve 200% attack speed. | |||
Lens Maker's Glasses | +10% crit chance | Stacks multiplicatively | Not Locked | |||
Life Savings | Generate $1 every 3 seconds. | +1 gold generation rate | Not Locked | |||
Paul's Goat Hoof | +20% movement speed | Further increases movement speed | GLOBAL: Fail a shrine 3 times in a row. | |||
Snake Eyes | On shrine fail: +6% crit chance; this bonus can stack with successive failures, but will disappear when the player passes a shrine or will eventually fade away after a certain amount of time | Increases crit chance for each shrine fail | GLOBAL: Pass a shrine 4 times in a row. | |||
Soldier's Syringe | +15% attack speed | +15% attack speed up to a max of 13 stacks | Commando: Dodge 7 lethal attacks. | |||
Spikestrip | When hit: drop spikestrips that slow enemies by 20% | Increases the duration by 1 second per stack starting at 2. | Enforcer: Block 2000 damage total with your shield. | |||
Warbanner | On level up: drop a banner; banner aura increases attack and move speed by 30%, damage by 4 and grants 1% of your maximum health as HPregen/sec. Banner auras are independent; as such, if the player is standing in multiple auras at once, they will have far greater bonuses |
Increases banner aura size | Not Locked | |||
Taser | 7% chance to snare enemies for 1.5 seconds | Increases snare duration by 0.5 seconds | Loader: Travel for 20,000 feet using the Hydraulic Gauntlet |
All items (1)