- Main article: Items
- This page contains a list of Rare Items in Risk of Rain 1. Click here for Rare items in Risk of Rain 2.
Offensive[]
These are the items that ultimately increase your damage output in some way. They do this by adding Crowd Control effects (like stuns and slows) or bonus damage to the player's character or their attacks.
Icon | Name | Description | Stacking[1] | How to Unlock | Item | Name |
---|---|---|---|---|---|---|
AtG Missile Mk. 2 | On hit: 7% chance of firing three missiles that deal 3x300% damage | +7% chance to fire missiles | Not Locked | |||
Brilliant Behemoth | All your attacks explode for a bonus 20% damage to nearby enemies. | +20% explosion damage | Not Locked | |||
Ceremonial Dagger | On kill: fire four heat-seeking bolts that deal 4x100% damage | Fire two additional bolts | Not Locked | |||
Fireman's Boots | Walking leaves behind a fire trail that burns for 35% damage | +20% damage | GLOBAL: Survive in lava for one minute straight. | |||
Heaven Cracker | Every fourth basic attack fires a linear, piercing round straight forward, dealing 100% damage | Reduces attacks required by one; at 4 stacks, pierces on every attack | Not Locked | |||
Hyper-Threader | Every attack fires a laser, dealing 40% damage and bouncing to 2 enemies | +1 additional bounce | Commando: Activate the third teleporter without being hit once | |||
Plasma Chain | On hit: chance to tether onto enemies, dealing 60% damage/sec | +1 simultaneous tether target | Not Locked | |||
Shattering Justice | On hit: reduce enemy armor by 5 for two seconds; this effect can stack up to five times for a total of -25 armor (further stacks will only refresh the duration) | +0.5s debuff duration | Miner: Reach level 10 without getting hurt more than once. | |||
Telescopic Sight | On hit: 1% chance to instantly kill an enemy | +0.5% instakill chance, up to a maximum of 3% | Sniper: 1-shot kill 10 enemies consecutively. | |||
Tesla Coil | Shock nearby enemies for 150% damage, bouncing to other enemies at a range of 100 up to 5 times | +50% damage | Not Locked | |||
Thallium | On hit: 10% chance to damage/slow by 500 enemy damage% and 100% speed over 3 seconds | Does not stack | Not Locked | |||
The Ol' Lopper | On hit: 100% crit chance on enemies below 9% health | +4% health threshold, up to a cap of 35% health at 8 stacks | GLOBAL: Survive 40 minutes. | |||
Laser Turbine | All your attacks charge the generator. At full power, fire a laser for 2000% damage. | Increases charge amount per ability use. | CHEF: Have 20 cleavers in the air simultaneously |
Defensive[]
These are the items that increase the player's survivability. They do this by either increasing the player's health and armor stats or by increasing their health regeneration in some way. Do keep in mind that items that increase health will only do so up to a value of 9999.
Icon | Name | Description | Stacking[1] | How to Unlock | Item | Name |
---|---|---|---|---|---|---|
Dio's Best Friend | On death: revive at 40% health with two seconds of invincibility | Can not be stacked for multiple revives, but if the revive effect has been used, picking up another of these will reset it | GLOBAL: Die 50 times. | |||
Repulsion Armor | After being hit 6 times: reduce and reflect incoming damage by 83% for three seconds | +1s reflect duration, up to a maximum of 8 seconds at 6 stacks | Not Locked | |||
Interstellar Desk Plant | On kill: Upon killing an enemy , spawn an alien plant that heals you for 8 hp. | +3 health per fruit. | CHEF: SEAR/FLAMBE 20 Sand Crabs |
Support[]
These are the items that don't directly affect the player's stats and/or attacks; nevertheless, they're still highly beneficial to the player in some way.
Icon | Name | Description | Stacking[1] | How to Unlock | Item | Name |
---|---|---|---|---|---|---|
Alien Head | Decreases your cooldowns by 25% | Stacks multiplicatively up to 3 times. (60% reduction) | GLOBAL: Collect 7 Monster Teeth and one Guardian's Heart. | |||
Ancient Scepter | Upgrade your fourth ability; this is unique to each character class | Doesn't stack | Mercenary: Beat the game on Monsoon difficulty. | |||
Beating Embryo | Usable items have a 30% chance to have double the effect | Increases duplication chance | Not Locked | |||
Happiest Mask | On kill: spawn a ghost of the killed enemy with 70% health and 50% damage for 15 seconds | Increases ghost damage and durability | Not Locked | |||
Old Box | When at low health: drop a jack-in-the-box that fears enemies for two seconds | Widens the health range | Not Locked | |||
Permafrost | On hit: chance to stun enemies for 1.5 seconds and slow enemies by 60% for three seconds | Increases chance | Not Locked | |||
Photon Jetpack | Allows the player to fly for up to 1.6 seconds nonstop; the jetpack's fuel tank quickly refills when not in use | +0.8 maximum flight duration | GLOBAL: End a teleporter timer with 0 enemies on the map. | |||
Rapid Mitosis | Reduce the cooldown of use items by 25% | +25% cooldown reduction, stacking multiplicatively | Not Locked | |||
The Hit List | Onscreen enemies will be randomly marked; on marked kill: increases damage up to a maximum of 20 | Increases the amount of simultaneously marked enemies by 1 per item in the stack. | Bandit: Reset your cooldowns 15 times consecutively. | |||
Wicked Ring | On crit: reduces cooldowns by 1 second | +1s cooldown reduction on crit | GLOBAL: Collect 4 keycards. |
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