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Mercenary

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AbilitiesEdit

Laser Sword
Right trigger Key z
Mercenary Skill 1

Slash in front of you, damaging up to 3 enemies for 130% damage.

Cooldown:
0 seconds

Whirlwind
Left trigger Key x
Mercenary Skill 2

Quickly slice twice, dealing 2x80% damage to all nearby enemies.

Cooldown:
2 seconds

Blinding Assault
Right bumper Key c
Mercenary Skill 3

Dash fowards, stunning enemies for 120% damage. If you hit an enemy, you can dash again, up to 3 times. You cannot be hit while dashing.

Cooldown:
6 seconds

Eviscerate
Left bumper Key v
Mercenary Skill 4

Target the nearest enemy, attacking them for 6x110% damage. You cannot be hit for the duration.

Cooldown:
6 seconds
Can be improved with Ancient Scepter (*shows the improved values).
Massacre
Mercenary Skill 4 Ancient Scepter

Target the nearest enemy, attacking them for 6x110% damage. You cannot be hit for the duration. Refreshes duration on kills, jumping to nearby enemies.


 TacticsEdit

  • An explanation for Massacre, as the skill description can be confusing for some: It deals 6x110% damage to the nearest enemy. If that enemy dies, the ability chooses the next nearest enemy, dealing the same damage to them. This continues until an enemy survives the damage or there are no other nearby enemies to target. Accordingly, this helps the Mercenary deal with large crowds of small enemies, such as Lemurians.
  • Because the Mercenary suffers from rather low damage, the Key to mastering him is learning to use your skills not only to damage enemies, but to use the time spent invincible to dodge more powerful attacks. Learn the patterns of bosses and strong opponents and use Blinding Assault or Eviscerate to avoid most damage. Try to utilize the low Cooldown of Whirlwind on top of abusing your long amount of time spent invincible.
  • A typical combo for the mercenary is to Eviscerate into a group of enemies, Whirlwind out, Blinding Assault through them and repeat for the remaining dashes followed up by another Eviscerate.
  • You can use Whirlwind to get up to places you might normally not be able to, as it does a small jump.
  • Items that reduce Cooldowns, such as Wicked Ring or Alien Head , are extremely effective on mercenary as they give you the ability to stay invincible nearly indefinitely.
    • Wicked Ring combined with decent critical chance is devastating against Magma Worms since Whirlwind will reset its own Cooldown enabling you to literally climb up a magma worm, dealing incredible amounts of damage.
    • A near-exploit situation can be achieved with a combination of Rusty Jetpacks and Alien Heads causing you to "fly" endlessly using Whirlwind, hovering above enemies and remaining out of reach from their attacks. A demonstration is available here.
  • Like all melee classes, items like Tesla Coil, Toxic Worm, and Barbed Wire help to increase damage output when you're in the thick of the fight.
  • On-hit items, such as the Sticky Bomb and especially the Brilliant Behemoth, work well for Mercenary. Whirlwind and Eviscerate put out a ton of hits, each of them calculated separately, so you get a lot of chances to activate your bonuses. The Brilliant Behemoth in particular lets you damage entire crowds with Eviscerate.
  • When 2 Wicked Rings are stacked on the Mercenary, It allows him to perform a constant Faux-"screw attack" by bouncing on the heads of enemies with Whirlwind. This greatly increases his ability to remain relevant past the 3rd or 4th stage, Allows him to chain Whirlwind into his massacre consistently, And removes the need for his normal CQB attack.

HistoryEdit

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