Risk of Rain Wiki
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You can directly change save values of your save.ini to change the progress that you have in the game. I would recommend that you play through the game once to unlock everything, the game is worth it, but if you somehow lose any item or character you earned this will show you how to get them back easily.

NOTE: Cheating can seem like fun, but can also take a lot of the fun out of the game! Save values are provided so that you might be able to contribute to the wiki in an effort to save time, but you should really play the game legitimately to get the most value out of it!

Also: You will not be able to get Steam achievements by editing the save file! You only get the Steam achievement when the game visually notifies you that you've gotten an achievement. If the game never tells you that you got that achievement, it won't appear in your list of Steam achievements either.

Achievements[]

When you save the following commands in the [Achievement] section on its own line, it has certain effects on your game. To do this, make a new line stating "achievementX=2", where X is the number of a given achievement you want to unlock, preferably under other completed achievements. If you haven't unlocked any achievements, add your achievement under the list of "achievement_progressX=Y" variables if any exist, otherwise right under [Achievement] at the top of the file.

Achievement Unlocks:[]

Example[]

Show/Hide Code


[Achievement]
achievement_number_unlocked=55
achievement0=2
achievement1=2
achievement2=2
achievement3=2
achievement4=2
achievement5=2
achievement6=2
achievement7=2
achievement8=2
achievement9=2
achievement10=2
achievement11=2
achievement12=2
achievement13=2
achievement14=2
achievement15=2
achievement16=2
achievement17=2
achievement18=2
achievement19=2
achievement20=2
achievement21=2
achievement22=2
achievement23=2
achievement24=2
achievement25=2
achievement26=2
achievement27=2
achievement28=2
achievement29=2
achievement30=2
achievement31=2
achievement32=2
achievement33=2
achievement34=2
achievement35=2
achievement36=2
achievement37=2
achievement38=2
achievement39=2
achievement40=2
achievement41=2
achievement42=2
achievement43=2
achievement44=2
achievement45=2
achievement46=2
achievement47=2
achievement48=2
achievement49=2
achievement50=2
achievement51=2
achievement52=2
achievement53=2
achievement54=2

Monsters[]

All monster values are in order of appearance in your monster log, apart from the order in achievements and directly correspond to the monsters place in the log. Ex: mons0=1 in the save.ini in the [Record] section makes the Lemurian log appear, as it is the first entry and indexing begins at 0. Monsters are unlocked much like achievements. Instead of "achievementX=2" you'd write under the "[Record]" category "monsX=1".

Monster Unlocks:[]

Example[]

Show/Hide Code


[Record]
mons_number_unlocked=31
mons0=1
mons1=1
mons2=1
mons3=1
mons4=1
mons5=1
mons6=1
mons7=1
mons8=1
mons9=1
mons10=1
mons11=1
mons12=1
mons13=1
mons14=1
mons15=1
mons16=1
mons17=1
mons18=1
mons19=1
mons20=1
mons21=1
mons22=1
mons23=1
mons24=1
mons25=1
mons26=1
mons27=1
mons28=1
mons29=1
mons30=1

Items[]

Items logs are unlocked much like achievements. Instead of "achievementX=2" you'd write under the "[Record]" category "itemX=1" (NOTE: To unlock the item itself you still need to have/trigger the corresponding achievement, this is just the Item Log)

Item Unlocks:[]

Common (25 in total)

Uncommon (27 in total)

Rare (26 in total)

Usable (26 in total)

Boss (6 in total)

Example[]

Show/Hide Code


[Record]
item_number_unlocked=110
item0=1
item1=1
item2=1
item3=1
item4=1
item5=1
item6=1
item7=1
item8=1
item9=1
item10=1
item11=1
item12=1
item13=1
item14=1
item15=1
item16=1
item17=1
item18=1
item19=1
item20=1
item21=1
item22=1
item23=1
item24=1
item25=1
item26=1
item27=1
item28=1
item29=1
item30=1
item31=1
item32=1
item33=1
item34=1
item35=1
item36=1
item37=1
item38=1
item39=1
item40=1
item41=1
item42=1
item43=1
item44=1
item45=1
item46=1
item47=1
item48=1
item49=1
item50=1
item51=1
item52=1
item53=1
item54=1
item55=1
item56=1
item57=1
item58=1
item59=1
item60=1
item61=1
item62=1
item63=1
item64=1
item65=1
item66=1
item67=1
item68=1
item69=1
item70=1
item71=1
item72=1
item73=1
item74=1
item75=1
item76=1
item77=1
item78=1
item79=1
item80=1
item81=1
item82=1
item83=1
item84=1
item85=1
item86=1
item87=1
item88=1
item89=1
item90=1
item91=1
item92=1
item93=1
item94=1
item95=1
item96=1
item97=1
item98=1
item99=1
item100=1
item101=1
item102=1
item103=1
item104=1
item105=1
item106=1
item107=1
item108=1
item109=1

Artifacts[]

Artifacts are counted as items in save file. Write in under [Record] part as "artifactX=1" as if X is artifact name. Down here is list of all artifact you can use its number to replace X.

Artifact Unlocks:[]

  • 0 = Honor (Enemies always spawn as elites.)
  • 1 = Kin (Only one enemy type spawns per stage.)
  • 2 = Distortion (Lock random skills every minute.)
  • 3 = Spite (Enemies explode on death.)
  • 4 = Glass (Deal 500% damage, but have 10% health.)
  • 5 = Enigma (Use items have a random effect.)
  • 6 = Sacrifice (Chest no longer spawn; monsters now drop items on death.)
  • 7 = Command (Items are no longer random.)
  • 8 = Spirit (Characters run faster at lower health.)
  • 9 = Origin (Imps invade the map every 10 minutes.)

Example[]

Show/Hide Code


[Record]
artifact0=1
artifact1=1
artifact2=1
artifact3=1
artifact4=1
artifact5=1
artifact6=1
artifact7=1
artifact8=1
artifact9=1
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